Interface ValueState<T>

  • Type Parameters:
    T - Type of the value in the state.
    All Superinterfaces:
    State
    All Known Subinterfaces:
    InternalValueState<K,​N,​V>
    All Known Implementing Classes:
    AbstractValueState, ForStValueState, ValueStateAdaptor

    @Experimental
    public interface ValueState<T>
    extends State
    State interface for partitioned single-value state. The value can be retrieved or updated.

    The state is accessed and modified by user functions, and checkpointed consistently by the system as part of the distributed snapshots.

    The state is only accessible by functions applied on a KeyedStream. The key is automatically supplied by the system, so the function always sees the value mapped to the key of the current element. That way, the system can handle stream and state partitioning consistently together.

    • Method Detail

      • asyncValue

        StateFuture<T> asyncValue()
        Returns the current value for the state asynchronously. When the state is not partitioned the returned value is the same for all inputs in a given operator instance. If state partitioning is applied, the value returned depends on the current operator input, as the operator maintains an independent state for each partition. When no value was previously set using asyncUpdate(Object), the future will return null asynchronously.
        Returns:
        The StateFuture that will return the value corresponding to the current input.
      • asyncUpdate

        StateFuture<Void> asyncUpdate​(T value)
        Updates the operator state accessible by asyncValue() to the given value asynchronously. The next time asyncValue() is called (for the same state partition) the returned state will represent the updated value. When a partitioned state is updated with null, the state for the current key will be removed.
        Parameters:
        value - The new value for the state.
        Returns:
        The StateFuture that will trigger the callback when update finishes.
      • value

        T value()
        Returns the current value for the state. When the state is not partitioned the returned value is the same for all inputs in a given operator instance. If state partitioning is applied, the value returned depends on the current operator input, as the operator maintains an independent state for each partition.

        If you didn't specify a default value when creating the ValueStateDescriptor this will return null when no value was previously set using update(Object).

        Returns:
        The state value corresponding to the current input.
      • update

        void update​(T value)
        Updates the operator state accessible by value() to the given value. The next time value() is called (for the same state partition) the returned state will represent the updated value. When a partitioned state is updated with null, the state for the current key will be removed and the default value is returned on the next access.
        Parameters:
        value - The new value for the state.